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Digital Game Design

Haliç Üniversitesi | Academic | Faculties | Faculty of Fine Arts | Departments | Digital Game Design
About The Program

Information that can be accessed and published anywhere at any time thanks to the developments in communication technologies and systems; creates new communication environments and these environments cause economic, political, social and cultural transformations in different forms globally. One of the sectors that has a place in our lives among these transformations and is increasing its importance day by day is digital games.

With the development of mobile platforms and internet technologies, computer games have become quite widespread in our country as well as all over the world, and have become a popular medium consumed by large masses regardless of gender and age.

New areas of expertise are needed in order to take part in these transformations as active individuals, to prevent exposure to negative effects, to direct and analyze them. The Digital Game Design Undergraduate Program aims to train creative media specialists who have mastered the technical and aesthetic language of new media tools, who can use audio-visual and interactive media consciously, who are aware of their ethical responsibilities.

During the four-year undergraduate program, the curriculum prepared in the vocational and academic department, which offers its students a synthesis of applied and theoretical knowledge from the basics to the most advanced level, has been prepared in harmony with the Digital Game Design departments in different countries abroad.

Thanks to the theoretical and practical courses they take in areas such as digital publishing, digital society, design, and social media, students can have information about the multi-disciplinary structure of communication, and evaluate cultural and social life critically. Thanks to the knowledge and skills they have acquired, students, with their qualifications in new communication technologies; they gain the opportunity to work in many fields in the communication sector such as online journalism, advertising, mobile marketing, social media.

TUNCAY TÜRKYILMAZ

TUNCAY TÜRKYILMAZ

Asst. Prof.

Faculty Member

tuncayturkyilmaz@halic.edu.tr

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SİBEL ÖZDEN OMUZLU

SİBEL ÖZDEN OMUZLU

Lecturer

Instructor

sibelozdenomuzlu@halic.edu.tr

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ŞEYMA NUR TAHMAZ

ŞEYMA NUR TAHMAZ

Lecturer

Lecrurer

seymanurtahmaz@halic.edu.tr

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Digital Game Design programme established in Haliç University which is founded in 1998 and under the Faculty of Fine Arts which was included in the body of the university in 2004; and will start to admit students from 2022.
Students who successfully complete this program are entitled to receive a Bachelor's degree in Digital Game Design.
Students, up to the quota offered by the authorized academic councils, recommended by the board of trustees and finally approved by Turkish Higher Education Council, accepted witht their grades of AYT exam conducted by Student Selection and Placement Center (ÖSYM).
Students who have completed their undergraduate education can continue their graduate education by applying to master's programs with or without thesis.

1.Semester Course Plan

Ders KoduDers AdıT+U+LAKTSDers Türü
DOT1001Game Design Basics2+1+06Compulsory
DOT1003introduction to design and creative thinking3+0+05Compulsory
DOT1005Digital Media and Communication3+0+05Compulsory
DOT1007Numerical methods and applications2+1+05Compulsory
OZD0101Turkish I2+0+02Compulsory
OZD0103Atatürk s Principles and the History of Turkish Revolution I2+0+02Compulsory
OZD0105English I3+0+03Compulsory
OZD0130Career Planning2+0+02Compulsory

2.Semester Course Plan

Ders KoduDers AdıT+U+LAKTSDers Türü
DOT1002Game Desing Basics2+1+06Compulsory
DOT1004Dijital Modeling2+1+06Compulsory
DOT1006History of Digital Game3+0+06Compulsory
DOT1008User Experience Design2+1+05Compulsory
OZD0102Turkish II2+0+02Compulsory
OZD0104Atatürk s Principles and the History of Turkish Revolution II2+0+02Compulsory
OZD0106English II3+0+03Compulsory

3.Semester Course Plan

Ders KoduDers AdıT+U+LAKTSDers Türü
DOT2001Coding For Games I2+1+05Compulsory
DOT20032D Animation2+1+05Compulsory
DOT2005Storytelling3+0+05Compulsory
GSF0009World Mythologies3+0+05Compulsory
AIS2XX1Area Elective (2 Pieces)-10Elective
DOT2101Graphic Animation3+0+05Elective
DOT2103Board Game Design3+0+05Elective
DOT2105Science Fiction Cinema3+0+05Elective
GSF0007Visual Culture3+0+05Elective
GSF2101Editing Techniques3+0+05Elective

4.Semester Course Plan

Ders KoduDers AdıT+U+LAKTSDers Türü
DOT2002Coding For Games II2+1+05Compulsory
DOT2004Interactive UI Design3+1+05Compulsory
GSF02403D Animation3+0+04Compulsory
GSF2012Media and Communication Theories3+0+06Compulsory
AIS2XX2Area Elective (2 Pieces)-10Elective
DOT2102Aesthetics and Philosophy of Art3+0+05Elective
DOT2104Media and Gender3+0+05Elective
DOT2106Conceptual Game Design2+1+05Elective
DOT2108Digital Game and Cinematography2+1+05Elective
GSF0012New Media Literacy3+0+05Elective

5.Semester Course Plan

Ders KoduDers AdıT+U+LAKTSDers Türü
DOT3001Character Design for Games2+1+06Compulsory
DOT3003Sound Design2+1+06Compulsory
DOT3005Digital Media and Social Transformation3+0+05Compulsory
HLÜ0101Professional English I3+0+03Compulsory
AIS3XX1Area Elective (2 Pieces)-10Elective
DOT3101Sports, Media and Culture3+0+05Elective
DOT3103Game Music2+1+05Elective
DOT3105Advanced Editing Techniques2+1+05Elective
DOT3107UI Design Applications I2+1+05Elective
DOT3109Comic Book Culture3+0+05Elective
DOT3111Game Engines2+1+05Elective

6.Semester Course Plan

Ders KoduDers AdıT+U+LAKTSDers Türü
DOT3004Game Psychology3+0+06Compulsory
GSF0000Internship0+0+05Compulsory
GSF0006Cartoon and Animation3+0+07Compulsory
HLÜ0102Professional English II3+0+03Compulsory
ADS3XX2Non-Area Elective-4Elective
AIS3XX2Area Elective-5Elective
DOT3102Cinema and Society3+0+05Elective
DOT3106Electronic Commerce3+0+05Elective
DOT3108UI Design Applications II2+1+05Elective
DOT3112Storytelling with AI3+0+05Elective
DOT3114Anime Art and Animation Cinema3+0+05Elective
GSF3104Script Writing3+0+05Elective
HLÜ0010Scientific Research Methods2+0+04Elective
HLÜ0020Professional Ethics3+0+04Elective

7.Semester Course Plan

Ders KoduDers AdıT+U+LAKTSDers Türü
DOT4001Advanced 3D Animation2+1+05Compulsory
DOT4003Artificial Intelligence3+0+05Compulsory
DOT4005Digital Game Sector3+0+05Compulsory
GSF4001Diploma Project I0+2+05Compulsory
AIS4XX1Area Elective (2 Pieces)-10Elective
DOT4101İnnovation and New Media3+0+05Elective
DOT4103Virtual Reality Technologies2+1+05Elective
DOT4105Digital Media and Art3+0+05Elective
DOT4107Visual Narration2+1+05Elective
DOT4109Game Aesthetics and Visual Culture3+0+05Elective

8.Semester Course Plan

Ders KoduDers AdıT+U+LAKTSDers Türü
DOT4002Gamification3+0+05Compulsory
DOT4004Data Analysis2+1+05Compulsory
GSF4002Diploma Project II0+2+05Compulsory
HLÜ0120Occupational Health and Safety2+0+02Elective
HLÜ0130Entrepreneurship3+0+03Elective
ADS4XX2Non-Area Elective-2Elective
AIS4XX2Area Elective (2 Pieces)-10Elective
DOT4102Social CRM3+0+05Elective
DOT4104Social Media Management3+0+05Elective
DOT4106Video Art3+0+05Elective
DOT4108Digital Game Marketing3+0+05Elective
Students who have completed their undergraduate education and training must have a GPA of at least 2.00 in order to graduate. Graduation GPA is calculated over 4.00; All courses taken are taken into account when calculating this average. Students who have completed their education in a maximum of 8 semesters without receiving any FF or FA grades and disciplinary punishments, those with a GPA of 3.50 or higher are included in the "high honor" list, and those between 3.00 and 3.49 are included in the "honor" list. Students who are placed on the honor list are given a special document showing their status together with the diploma. Students are also required to complete the annual Turkish Language, Atatürk's Principles and Revolution History and English courses, known as compulsory YÖK courses, before graduation. The total credit required by the students during their education is 240 credits. An advisor is appointed for each student, and this advisor prepares a separate course follow-up chart for each student at the end of each semester. Through this schedule, general preliminary plans can be made for the graduation of the student and this course follow-up schedule is presented to the faculty secretariat at the graduation stage.
Graduates of the Digital Game Design Program have a wide range of career opportunities. Graduates can work in various job positions in both the public and private sectors.

Graduates of the Digital Game Design Program work in institutions and organizations that make use of the internet and mobile networks in various ways. They can work as experts in all organizations involved in the computer games industry, which has become a giant industry all over the world.

Also; As a New Media Correspondent, editor or producer in a newspaper, radio or TV institution that carries its broadcasting activities to the Internet and mobile environment due to the new communication technologies and media education they will receive during their undergraduate programs, to ensure effective communication of public or private institutions and organizations with their target audiences in the social media environment. Communication Management that will provide; Internet and Mobile Business Management, Internet and Mobile Marketing Management or Entrepreneurship, which provides efficiency and competitiveness by transferring the business processes of individuals, institutions and organizations to the Internet and mobile environment; They can also be New Media Researchers who research and report on the individual, social, economic, cultural, political, legal and ethical impacts of New Media for academic or commercial organisations.
In the evaluation of the success of the program, it is necessary to distinguish between the criteria in the education period and the criteria in the evaluation of the success of the graduates. During the education period, in addition to the success of our students in the courses, the rate of participation in professional meetings both in the university environment and outside the university, the number of department students benefiting from the Erasmus program, participation rates in projects to be made with public relations and advertising agencies will be the determining criteria. After graduation, the employment rates of our students in the private and public sectors, especially the level of success in KPSS, ALES and YDS exams will be taken as criteria. In addition, the success of the department graduates in the institutions they work and their contributions to their sectors will be followed.

Course evaluations will be made with methods that will objectively reflect the student's achievements. These can be divided into three groups as classical methods, performance determinants and examination methods. Some of these methods are used depending on the situation of the course or the work to be evaluated and the success grade is reflected in certain weights. The measurement and evaluation methods used are initially shared with the students.

• Classical Methods: quizzes, homework, midterm exams, final exam, mid-term projects and end-of-term project evaluations,

• Performance Evaluation: teamwork and active learning efforts, written and oral presentations, participation in web discussions, jury evaluations, etc.

• Review Methods: such as entrance survey, pre-exam, exit survey, performance surveys, opinion polls, interviews, online tools, certification exams, comprehensive exam.
Associate Prof.Dr. Mustafa C. SADAKAOĞLU
Faculty Sectary Tuğba EREZ