|
Oyun sektörü, küresel çapta milyarlarca dolarlık bir hacme ulaşmış; teknoloji, sanat ve yazılım disiplinlerinin kesişiminde yer alan multidisipliner bir alandır. Türkiye’de de oyun geliştirme ekosistemi hızla büyümekte, yerli girişimler dünya çapında başarılar kazanmaktadır. Oyun Geliştirme ve Programlama Programı, dijital oyun sektörüne yönelik yazılım ve tasarım becerilerine sahip, yaratıcı ve yenilikçi teknikerler yetiştirmeyi hedefleyen ön lisans programıdır. Program, öğrencilere hem teknik hem de yaratıcı yönlerini geliştirecek uygulamalı bir eğitim sunar. Öğrenciler, güncel oyun motorları, programlama dilleri ve tasarım araçları kullanarak oyun geliştirme süreçlerinin tamamında aktif rol alabilecek bilgi ve donanıma sahip olurlar. Gelişen dijital dünyada, sadece eğlence değil; eğitim, sağlık, reklam ve kültürel alanlarda da oyun teknolojilerinin kullanılması bu programın önemini artırmaktadır. Oyun sektörünün her geçen gün büyüyen yapısı, nitelikli teknik eleman ihtiyacını da beraberinde getirmektedir. Öğrencilere oyun geliştirme süreçlerinde kullanılacak teknik bilgi ve becerileri kazandırmak, programlama, görsel tasarım, oyun motorları ve kullanıcı deneyimi gibi alanlarda uygulamalı eğitim sunmak, öğrencilerin sektörel beklentilere uygun portfolyolar oluşturmalarını sağlamak, takım çalışmasına uygun, problem çözme ve proje geliştirme yeteneklerine sahip mezunlar yetiştirmek, oyun geliştirme alanında girişimci bireyler yetiştirerek yerli oyun üretimini teşvik etmek Oyun Geliştirme ve Programlama Programının amaçlarıdır. Oyun Geliştirme ve Programlama mezunlarımız sadece oyun eğlence sektöründe değil; aynı zamanda eğitim teknolojileri, simülasyon sistemleri, sanal ve artırılmış gerçeklik uygulamaları gibi farklı sektörlerde de istihdam edilebilir hale getirir. Program, sektörde yazılım geliştirici, oyun tasarımcısı, 2D/3D grafik tasarımcı, test uzmanı ve kullanıcı deneyimi geliştirici gibi çok çeşitli pozisyonlara yönelik yetkinlik kazandırır. İstihdam Olanakları
Dikey Geçiş Olanakları (DGS)
Oyun Geliştirme ve Programlama Programının eğitim süresi 2 yıldır ve eğitim dili Türkçedir. |
|
The Game Development and Programming Program was established in 2025 to meet the demands of the current era, reflecting the rapid growth of the digital game industry in our country and globally, and the increasing need for a qualified technical workforce in this field. Opened within the Vocational School with approval from the Council of Higher Education (YÖK), the program has an interdisciplinary structure that blends theoretical and practical training. By offering training in areas such as game design, software development, graphic production, and user experience, the program aims to equip students with the skills to directly participate in the industry. The program, which accepted its first students in the 2025–2026 academic year, aims to be among the leading vocational schools offering game development education in Turkey with its strong academic staff, state-of-the-art laboratory infrastructure, and practical coursework integrated with the industry. |
|
Associate Degree Graduating students are given the title of "Game Development Technician". |
|
1. Admission via the Evaluation, Selection and Placement Center (ÖSYM) Placement Candidates must obtain a valid score on the Basic Proficiency Test (TYT), the first session of the Higher Education Institutions Examination (YKS). Candidates make their preferences based on the TYT score type and the ÖSYM preference guide. Students are admitted to the program based on the central placement conducted by ÖSYM. 2. Admission via Horizontal Transfer Applies to students wishing to transfer from associate degree programs at other universities in Turkey. Applications are made in accordance with the principles set by the Council of Higher Education (YÖK) and the relevant regulations of the university. The general grade point average (CGPA) and, if applicable, the Central Placement Score (MYP) are taken into account. 3. International Student Admission International students are accepted to the program within the quota and application requirements determined by the university. Required documents: High school diploma, equivalency certificate, exam results (YÖS, SAT, etc., accepted exams) Student admission is made by the decision of the relevant university's International Students Office or Rectorate. |
|
Vertical Transfer Opportunities (DGS) Computer Engineering, Software Engineering, Graphic Design, Visual Communication, Computer and Educational Technology Teaching |
| Ders Kodu | Ders Adı | T+U+L | AKTS | Ders Türü |
|---|---|---|---|---|
| BPP1001 | Computer Programming | 2+2+0 | 3 | Compulsory |
| HLÜ0120 | Occupational Health and Safety | 2+0+0 | 2 | Compulsory |
| OGP1003 | Game Development | 2+2+0 | 5 | Compulsory |
| OGP1005 | Principles of Game Design | 3+0+0 | 4 | Compulsory |
| OZD0107 | Turkish Language | 4+0+0 | 4 | Compulsory |
| OZD0109 | English | 6+0+0 | 6 | Compulsory |
| AİS1XX1 | Area Elective | - | 3 | Elective |
| BBO2100 | Linux Operating Systems Administration | 3+0+0 | 3 | Elective |
| BGT1002 | Computer Network Systems | 3+1+0 | 3 | Elective |
| BGT1100 | Multimedia Applications | 3+0+0 | 3 | Elective |
| BGT1110 | Introduction to Artificial Intelligence | 3+0+0 | 3 | Elective |
| BGT1130 | Content Management Systems | 3+0+0 | 3 | Elective |
| BGT1140 | Introduction to Cybersecurity through Applications | 3+0+0 | 3 | Elective |
| BGT1150 | Internet Programming I | 3+0+0 | 3 | Elective |
| BGT1160 | Introduction to Android Programming | 3+0+0 | 3 | Elective |
| BGT1170 | Cloud Computing | 3+0+0 | 3 | Elective |
| BGT1180 | Industrial Data Communication Protocols | 3+0+0 | 3 | Elective |
| BGT1190 | Software Verification and Validation | 3+0+0 | 3 | Elective |
| BGT1240 | Internet of Things | 3+0+0 | 3 | Elective |
| BGT1250 | Introduction to Machine Learning | 3+0+0 | 3 | Elective |
| BPP1100 | Innovation | 3+0+0 | 3 | Elective |
| BPP1120 | Software Fundamentals | 3+0+0 | 3 | Elective |
| BPP1130 | Image Processing | 3+0+0 | 3 | Elective |
| BPP1140 | Parallel and Distributed Programming | 3+0+0 | 3 | Elective |
| BPP1150 | Software Development | 3+0+0 | 3 | Elective |
| BPP1160 | Data Warehousing and Data Mining | 3+0+0 | 3 | Elective |
| BPP1170 | Robotic Modeling and Control | 3+0+0 | 3 | Elective |
| BPP1180 | Advanced Computer Programming Applications | 3+0+0 | 3 | Elective |
| BPP1190 | Systems Analysis and Design | 3+0+0 | 3 | Elective |
| BPP1200 | Game Programming | 3+0+0 | 3 | Elective |
| BTP1100 | Graphic Animation | 3+0+0 | 3 | Elective |
| BTP1120 | Introduction to Computer-Aided Design | 3+0+0 | 3 | Elective |
| BTP1130 | Algorithms | 3+0+0 | 3 | Elective |
| BTP1140 | Special Topics in Database Systems | 3+0+0 | 3 | Elective |
| BTP1150 | Programmable Controllers | 3+0+0 | 3 | Elective |
| BTP1170 | Discrete Mathematics | 3+0+0 | 3 | Elective |
| BTP1190 | Microprocessors | 3+0+0 | 3 | Elective |
| BTP1200 | Human-Computer Interaction | 3+0+0 | 3 | Elective |
| BVA1100 | Big Data Privacy and Security | 3+0+0 | 3 | Elective |
| BVA2140 | Business Intelligence Tools and Applications | 3+0+0 | 3 | Elective |
| BVA2160 | Social Media and Network Analytics | 3+0+0 | 3 | Elective |
| BVA2180 | Data Acquisition and Validation | 3+0+0 | 3 | Elective |
| ELN1110 | Business Management/Quality Assurance and Standards | 3+0+0 | 3 | Elective |
| KBU1004 | Cloud Technologies in Corporate Information Systems | 3+0+0 | 3 | Elective |
| KBU1010 | Digital Transformation in Corporate Management | 3+0+0 | 3 | Elective |
| KBU1110 | Software Development and Project Management | 3+0+0 | 3 | Elective |
| MYO0010 | Mathematics | 3+0+0 | 3 | Elective |
| MYO0110 | Mythology | 3+0+0 | 3 | Elective |
| OGP1100 | Text and Screenplay Writing | 3+0+0 | 3 | Elective |
| OGP1120 | Techno-Entrepreneurship | 3+0+0 | 3 | Elective |
| OGP1130 | Media and Communication Theories | 3+0+0 | 3 | Elective |
| OGP1140 | Communication Law and Ethics | 3+0+0 | 3 | Elective |
| OGP1150 | Fundamentals of Digital Art and Design | 3+0+0 | 3 | Elective |
| OGP1160 | Games and Culture | 3+0+0 | 3 | Elective |
| OGP1170 | Games and Psychology | 3+0+0 | 3 | Elective |
| OGP1180 | History of Games | 3+0+0 | 3 | Elective |
| OGP1190 | Game Analysis | 3+0+0 | 3 | Elective |
| OGP1200 | Serious Games | 3+0+0 | 3 | Elective |
| OGP2100 | UX/UI Design and Web Accessibility | 3+0+0 | 3 | Elective |
| OGP2110 | Motivation and Communication Techniques | 3+0+0 | 3 | Elective |
| OGP2120 | Gamification | 3+0+0 | 3 | Elective |
| OGP2130 | Mobile Game Development | 3+0+0 | 3 | Elective |
| OGP2140 | Sound Design | 3+0+0 | 3 | Elective |
| OGP2150 | Game Marketing and Distribution | 3+0+0 | 3 | Elective |
| OGP2160 | AR/VR Game Development | 3+0+0 | 3 | Elective |
| OGP2170 | Color Theory | 3+0+0 | 3 | Elective |
| OGP2210 | Game Security and Open Testing | 3+0+0 | 3 | Elective |
| OGP2220 | The Game Industry | 3+0+0 | 3 | Elective |
| OGP2230 | Artificial Intelligence and Intelligent Systems in Games | 3+0+0 | 3 | Elective |
| OGP2240 | AI-Assisted Game Design and Production | 3+0+0 | 3 | Elective |
| SGP1100 | Database Applications and Security | 3+0+0 | 3 | Elective |
| SGP1130 | Mobile Technologies and Security | 3+0+0 | 3 | Elective |
| SGP1140 | Next-Generation Technologies | 3+0+0 | 3 | Elective |
| SGP1150 | Malware Analysis and Detection | 3+0+0 | 3 | Elective |
| SGP1160 | Cybersecurity Management | 3+0+0 | 3 | Elective |
| YZO1100 | Computer Hardware and System Software | 3+0+0 | 3 | Elective |
| YZO1110 | Social Network Analysis | 3+0+0 | 3 | Elective |
| YZO1120 | Software Design and Architecture | 3+0+0 | 3 | Elective |
| YZO1130 | Database Management Systems | 3+0+0 | 3 | Elective |
| MYS1XX1 | Non-Area Elective | - | 3 | Elective |
| HLÜ0010 | Scientific Research Methods | 1+2+0 | 3 | Elective |
| HLÜ0020 | Professional Ethics | 2+0+0 | 3 | Elective |
| HLÜ0130 | Entrepreneurship | 3+0+0 | 3 | Elective |
| HLÜ0140 | Social Life | 3+0+0 | 3 | Elective |
| HLÜ0150 | Film Readings | 3+0+0 | 3 | Elective |
| HLÜ0160 | Political History | 3+0+0 | 3 | Elective |
| HLÜ0270 | Management and Human Relations in Organizations | 3+0+0 | 3 | Elective |
| MYO0130 | Vocational English for Vocational Schools | 3+0+0 | 3 | Elective |
| MYO0500 | Gender in Working Life | 3+0+0 | 3 | Elective |
| MYO0510 | Diction and Effective Speaking | 2+0+0 | 3 | Elective |
| MYO0520 | World Cuisines | 2+0+0 | 3 | Elective |
| MYO0530 | Visual Perception and Aesthetics | 2+0+0 | 3 | Elective |
| MYO0540 | Sign Language | 2+0+0 | 3 | Elective |
| MYO0550 | Sectoral Publishing and Media | 3+0+0 | 3 | Elective |
| MYO0560 | Brand Management | 2+0+0 | 3 | Elective |
| MYO0570 | Project Management | 2+0+0 | 3 | Elective |
| MYO0580 | City and Culture | 2+0+0 | 3 | Elective |
| MYO0590 | Mathematical Literacy and Basic Numeracy Skills | 1+3+0 | 3 | Elective |
| MYO0600 | Marketing | 3+0+0 | 3 | Elective |
| MYO0610 | E-Commerce | 3+0+0 | 3 | Elective |
| MYO0620 | Contemporary Art and Critical Perspectives | 2+0+0 | 3 | Elective |
| MYO0630 | Introduction to Psychology | 2+0+0 | 3 | Elective |
| MYO0640 | First Aid | 2+0+0 | 3 | Elective |
| MYO0650 | Effective Communication and Etiquette | 2+0+0 | 3 | Elective |
| MYO0660 | Digital Storytelling | 2+0+0 | 3 | Elective |
| MYO0670 | World Culinary Cultures | 2+0+0 | 3 | Elective |
| MYO0680 | Introduction to Theatre | 2+0+0 | 3 | Elective |
| MYO0690 | Art Therapy and Creativity | 2+0+0 | 3 | Elective |
| MYO0700 | Behavioral Economics | 2+0+0 | 3 | Elective |
| MYO0710 | Historical Structures and Their Characteristics | 2+0+0 | 3 | Elective |
| MYO0720 | Behavioral Sciences | 3+0+0 | 3 | Elective |
| MYO0730 | Industrial Physiotherapy | 2+0+0 | 3 | Elective |
| MYO0740 | Community-Based Education and Social Responsibility | 2+0+0 | 3 | Elective |
| MYO0750 | Traditional Children's Games | 2+0+0 | 3 | Elective |
| MYO0760 | Digital Literacy | 2+0+0 | 3 | Elective |
| MYO0770 | Introduction to Political Science | 3+0+0 | 3 | Elective |
| MYO0780 | Globalization and Migration | 3+0+0 | 3 | Elective |
| MYO0790 | Democracy and Human Rights | 3+0+0 | 3 | Elective |
| MYO0800 | Artificial Intelligence and Society | 3+0+0 | 3 | Elective |
| MYO0810 | Work and Society | 3+0+0 | 3 | Elective |
| Ders Kodu | Ders Adı | T+U+L | AKTS | Ders Türü |
|---|---|---|---|---|
| HLÜ0110 | Fundamentals of Information Technologies | 3+0+0 | 3 | Compulsory |
| OGP1002 | Character Design and Animation | 1+2+0 | 4 | Compulsory |
| OGP1004 | 2D Game Development Studio | 2+2+0 | 5 | Compulsory |
| OZD0108 | Atatürk's Principles and History of Turkish Revolution | 4+0+0 | 4 | Compulsory |
| OZD0130 | Career Planning | 2+0+0 | 2 | Compulsory |
| ADS1XX2 | Non-area Elective | - | 3 | Elective |
| HLÜ0010 | Scientific Research Methods | 1+2+0 | 3 | Elective |
| HLÜ0020 | Professional Ethics | 2+0+0 | 3 | Elective |
| HLÜ0130 | Entrepreneurship | 3+0+0 | 3 | Elective |
| HLÜ0140 | Social Life | 3+0+0 | 3 | Elective |
| HLÜ0150 | Film Readings | 3+0+0 | 3 | Elective |
| HLÜ0160 | Political History | 3+0+0 | 3 | Elective |
| HLÜ0270 | Management and Human Relations in Organizations | 3+0+0 | 3 | Elective |
| MYO0130 | Vocational English for Vocational Schools | 3+0+0 | 3 | Elective |
| MYO0500 | Gender in Working Life | 3+0+0 | 3 | Elective |
| MYO0510 | Diction and Effective Speaking | 2+0+0 | 3 | Elective |
| MYO0520 | World Cuisines | 2+0+0 | 3 | Elective |
| MYO0530 | Visual Perception and Aesthetics | 2+0+0 | 3 | Elective |
| MYO0540 | Sign Language | 2+0+0 | 3 | Elective |
| MYO0550 | Sectoral Publishing and Media | 3+0+0 | 3 | Elective |
| MYO0560 | Brand Management | 2+0+0 | 3 | Elective |
| MYO0570 | Project Management | 2+0+0 | 3 | Elective |
| MYO0580 | City and Culture | 2+0+0 | 3 | Elective |
| MYO0590 | Mathematical Literacy and Basic Numeracy Skills | 1+3+0 | 3 | Elective |
| MYO0600 | Marketing | 3+0+0 | 3 | Elective |
| MYO0610 | E-Commerce | 3+0+0 | 3 | Elective |
| MYO0620 | Contemporary Art and Critical Perspectives | 2+0+0 | 3 | Elective |
| MYO0630 | Introduction to Psychology | 2+0+0 | 3 | Elective |
| MYO0640 | First Aid | 2+0+0 | 3 | Elective |
| MYO0650 | Effective Communication and Etiquette | 2+0+0 | 3 | Elective |
| MYO0660 | Digital Storytelling | 2+0+0 | 3 | Elective |
| MYO0670 | World Culinary Cultures | 2+0+0 | 3 | Elective |
| MYO0680 | Introduction to Theatre | 2+0+0 | 3 | Elective |
| MYO0690 | Art Therapy and Creativity | 2+0+0 | 3 | Elective |
| MYO0700 | Behavioral Economics | 2+0+0 | 3 | Elective |
| MYO0710 | Historical Structures and Their Characteristics | 2+0+0 | 3 | Elective |
| MYO0720 | Behavioral Sciences | 3+0+0 | 3 | Elective |
| MYO0730 | Industrial Physiotherapy | 2+0+0 | 3 | Elective |
| MYO0740 | Community-Based Education and Social Responsibility | 2+0+0 | 3 | Elective |
| MYO0750 | Traditional Children's Games | 2+0+0 | 3 | Elective |
| MYO0760 | Digital Literacy | 2+0+0 | 3 | Elective |
| MYO0770 | Introduction to Political Science | 3+0+0 | 3 | Elective |
| MYO0780 | Globalization and Migration | 3+0+0 | 3 | Elective |
| MYO0790 | Democracy and Human Rights | 3+0+0 | 3 | Elective |
| MYO0800 | Artificial Intelligence and Society | 3+0+0 | 3 | Elective |
| MYO0810 | Work and Society | 3+0+0 | 3 | Elective |
| AİS1XX2 | Area Elective (3 Courses) | - | 9 | Elective |
| BBO2100 | Linux Operating Systems Administration | 3+0+0 | 3 | Elective |
| BGT1002 | Computer Network Systems | 3+1+0 | 3 | Elective |
| BGT1100 | Multimedia Applications | 3+0+0 | 3 | Elective |
| BGT1110 | Introduction to Artificial Intelligence | 3+0+0 | 3 | Elective |
| BGT1130 | Content Management Systems | 3+0+0 | 3 | Elective |
| BGT1140 | Introduction to Cybersecurity through Applications | 3+0+0 | 3 | Elective |
| BGT1150 | Internet Programming I | 3+0+0 | 3 | Elective |
| BGT1160 | Introduction to Android Programming | 3+0+0 | 3 | Elective |
| BGT1170 | Cloud Computing | 3+0+0 | 3 | Elective |
| BGT1180 | Industrial Data Communication Protocols | 3+0+0 | 3 | Elective |
| BGT1190 | Software Verification and Validation | 3+0+0 | 3 | Elective |
| BGT1240 | Internet of Things | 3+0+0 | 3 | Elective |
| BGT1250 | Introduction to Machine Learning | 3+0+0 | 3 | Elective |
| BPP1100 | Innovation | 3+0+0 | 3 | Elective |
| BPP1120 | Software Fundamentals | 3+0+0 | 3 | Elective |
| BPP1130 | Image Processing | 3+0+0 | 3 | Elective |
| BPP1140 | Parallel and Distributed Programming | 3+0+0 | 3 | Elective |
| BPP1150 | Software Development | 3+0+0 | 3 | Elective |
| BPP1160 | Data Warehousing and Data Mining | 3+0+0 | 3 | Elective |
| BPP1170 | Robotic Modeling and Control | 3+0+0 | 3 | Elective |
| BPP1180 | Advanced Computer Programming Applications | 3+0+0 | 3 | Elective |
| BPP1190 | Systems Analysis and Design | 3+0+0 | 3 | Elective |
| BPP1200 | Game Programming | 3+0+0 | 3 | Elective |
| BTP1100 | Graphic Animation | 3+0+0 | 3 | Elective |
| BTP1120 | Introduction to Computer-Aided Design | 3+0+0 | 3 | Elective |
| BTP1130 | Algorithms | 3+0+0 | 3 | Elective |
| BTP1140 | Special Topics in Database Systems | 3+0+0 | 3 | Elective |
| BTP1150 | Programmable Controllers | 3+0+0 | 3 | Elective |
| BTP1170 | Discrete Mathematics | 3+0+0 | 3 | Elective |
| BTP1190 | Microprocessors | 3+0+0 | 3 | Elective |
| BTP1200 | Human-Computer Interaction | 3+0+0 | 3 | Elective |
| BVA1100 | Big Data Privacy and Security | 3+0+0 | 3 | Elective |
| BVA2140 | Business Intelligence Tools and Applications | 3+0+0 | 3 | Elective |
| BVA2160 | Social Media and Network Analytics | 3+0+0 | 3 | Elective |
| BVA2180 | Data Acquisition and Validation | 3+0+0 | 3 | Elective |
| ELN1110 | Business Management/Quality Assurance and Standards | 3+0+0 | 3 | Elective |
| KBU1004 | Cloud Technologies in Corporate Information Systems | 3+0+0 | 3 | Elective |
| KBU1010 | Digital Transformation in Corporate Management | 3+0+0 | 3 | Elective |
| KBU1110 | Software Development and Project Management | 3+0+0 | 3 | Elective |
| MYO0010 | Mathematics | 3+0+0 | 3 | Elective |
| MYO0110 | Mythology | 3+0+0 | 3 | Elective |
| OGP1100 | Text and Screenplay Writing | 3+0+0 | 3 | Elective |
| OGP1120 | Techno-Entrepreneurship | 3+0+0 | 3 | Elective |
| OGP1130 | Media and Communication Theories | 3+0+0 | 3 | Elective |
| OGP1140 | Communication Law and Ethics | 3+0+0 | 3 | Elective |
| OGP1150 | Fundamentals of Digital Art and Design | 3+0+0 | 3 | Elective |
| OGP1160 | Games and Culture | 3+0+0 | 3 | Elective |
| OGP1170 | Games and Psychology | 3+0+0 | 3 | Elective |
| OGP1180 | History of Games | 3+0+0 | 3 | Elective |
| OGP1190 | Game Analysis | 3+0+0 | 3 | Elective |
| OGP1200 | Serious Games | 3+0+0 | 3 | Elective |
| OGP2100 | UX/UI Design and Web Accessibility | 3+0+0 | 3 | Elective |
| OGP2110 | Motivation and Communication Techniques | 3+0+0 | 3 | Elective |
| OGP2120 | Gamification | 3+0+0 | 3 | Elective |
| OGP2130 | Mobile Game Development | 3+0+0 | 3 | Elective |
| OGP2140 | Sound Design | 3+0+0 | 3 | Elective |
| OGP2150 | Game Marketing and Distribution | 3+0+0 | 3 | Elective |
| OGP2160 | AR/VR Game Development | 3+0+0 | 3 | Elective |
| OGP2170 | Color Theory | 3+0+0 | 3 | Elective |
| OGP2210 | Game Security and Open Testing | 3+0+0 | 3 | Elective |
| OGP2220 | The Game Industry | 3+0+0 | 3 | Elective |
| OGP2230 | Artificial Intelligence and Intelligent Systems in Games | 3+0+0 | 3 | Elective |
| OGP2240 | AI-Assisted Game Design and Production | 3+0+0 | 3 | Elective |
| SGP1100 | Database Applications and Security | 3+0+0 | 3 | Elective |
| SGP1130 | Mobile Technologies and Security | 3+0+0 | 3 | Elective |
| SGP1140 | Next-Generation Technologies | 3+0+0 | 3 | Elective |
| SGP1150 | Malware Analysis and Detection | 3+0+0 | 3 | Elective |
| SGP1160 | Cybersecurity Management | 3+0+0 | 3 | Elective |
| YZO1100 | Computer Hardware and System Software | 3+0+0 | 3 | Elective |
| YZO1110 | Social Network Analysis | 3+0+0 | 3 | Elective |
| YZO1120 | Software Design and Architecture | 3+0+0 | 3 | Elective |
| YZO1130 | Database Management Systems | 3+0+0 | 3 | Elective |
| Ders Kodu | Ders Adı | T+U+L | AKTS | Ders Türü |
|---|---|---|---|---|
| MYO2000 | Graduation Project | 0+4+0 | 6 | Compulsory |
| OGP2001 | Interactive Storytelling | 3+0+0 | 3 | Compulsory |
| OGP2005 | 3D Game Development Studio | 2+2+0 | 5 | Compulsory |
| OGP2007 | Three-Dimensional Modeling | 1+2+0 | 4 | Compulsory |
| AİS2XX1 | Area Elective (4 Courses) | - | 12 | Elective |
| BBO2100 | Linux Operating Systems Administration | 3+0+0 | 3 | Elective |
| BGT1002 | Computer Network Systems | 3+1+0 | 3 | Elective |
| BGT1100 | Multimedia Applications | 3+0+0 | 3 | Elective |
| BGT1110 | Introduction to Artificial Intelligence | 3+0+0 | 3 | Elective |
| BGT1130 | Content Management Systems | 3+0+0 | 3 | Elective |
| BGT1140 | Introduction to Cybersecurity through Applications | 3+0+0 | 3 | Elective |
| BGT1150 | Internet Programming I | 3+0+0 | 3 | Elective |
| BGT1160 | Introduction to Android Programming | 3+0+0 | 3 | Elective |
| BGT1170 | Cloud Computing | 3+0+0 | 3 | Elective |
| BGT1180 | Industrial Data Communication Protocols | 3+0+0 | 3 | Elective |
| BGT1190 | Software Verification and Validation | 3+0+0 | 3 | Elective |
| BGT1240 | Internet of Things | 3+0+0 | 3 | Elective |
| BGT1250 | Introduction to Machine Learning | 3+0+0 | 3 | Elective |
| BPP1100 | Innovation | 3+0+0 | 3 | Elective |
| BPP1120 | Software Fundamentals | 3+0+0 | 3 | Elective |
| BPP1130 | Image Processing | 3+0+0 | 3 | Elective |
| BPP1140 | Parallel and Distributed Programming | 3+0+0 | 3 | Elective |
| BPP1150 | Software Development | 3+0+0 | 3 | Elective |
| BPP1160 | Data Warehousing and Data Mining | 3+0+0 | 3 | Elective |
| BPP1170 | Robotic Modeling and Control | 3+0+0 | 3 | Elective |
| BPP1180 | Advanced Computer Programming Applications | 3+0+0 | 3 | Elective |
| BPP1190 | Systems Analysis and Design | 3+0+0 | 3 | Elective |
| BPP1200 | Game Programming | 3+0+0 | 3 | Elective |
| BTP1100 | Graphic Animation | 3+0+0 | 3 | Elective |
| BTP1120 | Introduction to Computer-Aided Design | 3+0+0 | 3 | Elective |
| BTP1130 | Algorithms | 3+0+0 | 3 | Elective |
| BTP1140 | Special Topics in Database Systems | 3+0+0 | 3 | Elective |
| BTP1150 | Programmable Controllers | 3+0+0 | 3 | Elective |
| BTP1170 | Discrete Mathematics | 3+0+0 | 3 | Elective |
| BTP1190 | Microprocessors | 3+0+0 | 3 | Elective |
| BTP1200 | Human-Computer Interaction | 3+0+0 | 3 | Elective |
| BVA1100 | Big Data Privacy and Security | 3+0+0 | 3 | Elective |
| BVA2140 | Business Intelligence Tools and Applications | 3+0+0 | 3 | Elective |
| BVA2160 | Social Media and Network Analytics | 3+0+0 | 3 | Elective |
| BVA2180 | Data Acquisition and Validation | 3+0+0 | 3 | Elective |
| ELN1110 | Business Management/Quality Assurance and Standards | 3+0+0 | 3 | Elective |
| KBU1004 | Cloud Technologies in Corporate Information Systems | 3+0+0 | 3 | Elective |
| KBU1010 | Digital Transformation in Corporate Management | 3+0+0 | 3 | Elective |
| KBU1110 | Software Development and Project Management | 3+0+0 | 3 | Elective |
| MYO0010 | Mathematics | 3+0+0 | 3 | Elective |
| MYO0110 | Mythology | 3+0+0 | 3 | Elective |
| OGP1100 | Text and Screenplay Writing | 3+0+0 | 3 | Elective |
| OGP1120 | Techno-Entrepreneurship | 3+0+0 | 3 | Elective |
| OGP1130 | Media and Communication Theories | 3+0+0 | 3 | Elective |
| OGP1140 | Communication Law and Ethics | 3+0+0 | 3 | Elective |
| OGP1150 | Fundamentals of Digital Art and Design | 3+0+0 | 3 | Elective |
| OGP1160 | Games and Culture | 3+0+0 | 3 | Elective |
| OGP1170 | Games and Psychology | 3+0+0 | 3 | Elective |
| OGP1180 | History of Games | 3+0+0 | 3 | Elective |
| OGP1190 | Game Analysis | 3+0+0 | 3 | Elective |
| OGP1200 | Serious Games | 3+0+0 | 3 | Elective |
| OGP2100 | UX/UI Design and Web Accessibility | 3+0+0 | 3 | Elective |
| OGP2110 | Motivation and Communication Techniques | 3+0+0 | 3 | Elective |
| OGP2120 | Gamification | 3+0+0 | 3 | Elective |
| OGP2130 | Mobile Game Development | 3+0+0 | 3 | Elective |
| OGP2140 | Sound Design | 3+0+0 | 3 | Elective |
| OGP2150 | Game Marketing and Distribution | 3+0+0 | 3 | Elective |
| OGP2160 | AR/VR Game Development | 3+0+0 | 3 | Elective |
| OGP2170 | Color Theory | 3+0+0 | 3 | Elective |
| OGP2210 | Game Security and Open Testing | 3+0+0 | 3 | Elective |
| OGP2220 | The Game Industry | 3+0+0 | 3 | Elective |
| OGP2230 | Artificial Intelligence and Intelligent Systems in Games | 3+0+0 | 3 | Elective |
| OGP2240 | AI-Assisted Game Design and Production | 3+0+0 | 3 | Elective |
| SGP1100 | Database Applications and Security | 3+0+0 | 3 | Elective |
| SGP1130 | Mobile Technologies and Security | 3+0+0 | 3 | Elective |
| SGP1140 | Next-Generation Technologies | 3+0+0 | 3 | Elective |
| SGP1150 | Malware Analysis and Detection | 3+0+0 | 3 | Elective |
| SGP1160 | Cybersecurity Management | 3+0+0 | 3 | Elective |
| YZO1100 | Computer Hardware and System Software | 3+0+0 | 3 | Elective |
| YZO1110 | Social Network Analysis | 3+0+0 | 3 | Elective |
| YZO1120 | Software Design and Architecture | 3+0+0 | 3 | Elective |
| YZO1130 | Database Management Systems | 3+0+0 | 3 | Elective |
| Ders Kodu | Ders Adı | T+U+L | AKTS | Ders Türü |
|---|---|---|---|---|
| MYO2030 | Workplace Vocational Training | 0+40+0 | 30 | Compulsory |
|
Successfully complete all courses Complete 120 ECTS credits Successfully complete the mandatory internship Have a minimum GPA of 2.00 |
|
Game development companies, Mobile application developers, VR/AR companies, Web-based game projects, Freelance game development, Software testers, QA analysts. |
| Each student must register for classes at the beginning of the period and is required to be continued at least %80 of applications, %70 of courses ın order to enter the final exam. Students are subjected to at least one midterm and final exam for each course. The contribution to success grade of 60% the final exam, 40% the mid-term exam in total (as the midterm grade homework, projects, laboratory exams, the scores obtained from measuring tools such as quizzes, etc. can be evaluated). All exams are evaluated over 100 points. At least 50 points to take the final exam, there is an obligation to provide a 50 average. AA, BA, BB, CB and CC students with one of the notes are considered successful in that course. DC and DD are conditional success. FD and FF characters received failing grades and the number of courses are opened again in the first period. |
| Instructor Mehmed Nihad Özkaya |
| Faculty Sectary Yavuz Erdoğan |
The cookies used on our website are categorized into specific groups. Below you can find information about these categories and choose to allow some or all of them, or reject them.